At the start of Far Cry 5, you are running away from the bad guys, a similar feeling of nostalgia sweeps over you as you remember many Far Cry games that come before have done the same thing. From there on through, Ubisoft seems to have listened to consumer feedback to try and reduce the same game formulas from cropping up that have descended their past titles into repetition machines.
In this most recent adventure, you play as the sheriff’s deputy kindly named “Rook” short for the rookie in the made-up town of Hope’s County in Montana. In the Rural parts of America, it may be a little different from the prehistoric era or epic mountains but Far Cry 5 has a giant world to explore and even more things you can blow up – including cultist followers trying to constantly murder you.
The key to Hope’s County being more immersive is finally taking away the mini-map and the millions of icons that plague the screen. This time around, a simple compass navigation has been included at the top of the screen, similar to Skyrim. Nearby points of interest and your current active mission or waypoint will show up, everything else is nice and natural leaving you to enjoy the scenery (until you get mauled by a bear).
Luckily though, you do actually spend more time exploring the world. Unlike the previous Far Cry games and other Ubi games, you no longer need to find towers to unlock parts of the map. Instead, you will organically find them by speaking to the locals, stumbling upon a note left behind or just casually rolling up to a location and triggering some sort of quest. It adds a much more fluid journey throughout the world instead of logically moving from location to location, outside the main story quests AI character helps point you in the right direction sometimes which helps you from losing track.
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